The elven ruins were especially dull, full of procedurally generated corridors.įor a game about the breathtaking majesty of space exploration, Starfield has so far shown little that actually stirs the imagination. With Oblivion, Bethesda more than doubled the size of the map to 57 square kilometers, but it felt like a generic fantasy world by comparison. I thought of Spore when Mass Effect Andromeda promised this time it'd have more interesting planets to explore (it didn't).īethesda's most celebrated RPG, Morrowind, is roughly 24 square kilometers-you can jog across it in an hour, but every location feels alien and unique and memorable in a way Bethesda hasn't replicated since. I thought of Spore when No Man's Sky promised an infinite galaxy, though at least those planets could be quite striking. I thought of that Spore presentation when I first played Mass Effect, driving the Mako over ugly, bland procedurally generated planets. It's a perfect summation of what I expect from Starfield after today's presentation: a truly massive galaxy, bigger than any RPG Bethesda's ever made-as long as you're cool with it mostly being full of a bunch of big boring rocks. "Spore promised us the Moon, and several years later, returned with some big boring rock," Rick Lane wrote in a retrospective a few years ago. Starfield ship customization: Make your spaceship special Starfield traits: Give your hero some history Starfield companions: Collect cosmic comrades Starfield cities: See the big spaces in space Starfield factions: Find a cause to quest for
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